Scripts

BILL_GTs_Skeletal_Guardians

Morrowind.esm
Variables 1
Local Variables
getimBoy
Source
1begin BILL_GTs_Skeletal_Guardians 2; Skeletal Champion behavour in the 'Sandas Ancestral Tomb' 3 4; script location: should be placed on 'skeleton champ_sandas00' and 5; 'skeleton champ_sandas10' 6; NOTE: these creatures are not placed - rather they 'rise' when the master's 7; chest is disturbed ('chest_tomb_sandas'). 8 9;NOTE: Fixed by Doug 03/20. Should work as intended now. They are diabled on cell change and 10;enabled when the chest is activated. Moving them "up" from a hidden room is bad 11 12; variables 13short getimBoy 14 15if ( CellChanged == 1 ) 16 Disable 17endif 18 19if ( MenuMode == 1 ) 20 return 21endif 22 23if ( getimBoy == 1 ) 24 if ( GetTarget "Player" == 0 ) 25 ;as soon as we are enabled, try and get to the player 26 ;More reliable than a Travel. In tiny Velothi halls. Through two doors. Out of LOS and FOV. Underwater. In the future. 27 StartCombat Player 28 endif 29endif 30 31End