BILL_GTs_Skeletal_Guardians
Morrowind.esm
Variables
1
Local Variables
getimBoy
Source
1begin BILL_GTs_Skeletal_Guardians
2; Skeletal Champion behavour in the 'Sandas Ancestral Tomb'
3
4; script location: should be placed on 'skeleton champ_sandas00' and
5; 'skeleton champ_sandas10'
6; NOTE: these creatures are not placed - rather they 'rise' when the master's
7; chest is disturbed ('chest_tomb_sandas').
8
9;NOTE: Fixed by Doug 03/20. Should work as intended now. They are diabled on cell change and
10;enabled when the chest is activated. Moving them "up" from a hidden room is bad
11
12; variables
13short getimBoy
14
15if ( CellChanged == 1 )
16 Disable
17endif
18
19if ( MenuMode == 1 )
20 return
21endif
22
23if ( getimBoy == 1 )
24 if ( GetTarget "Player" == 0 )
25 ;as soon as we are enabled, try and get to the player
26 ;More reliable than a Travel. In tiny Velothi halls. Through two doors. Out of LOS and FOV. Underwater. In the future.
27 StartCombat Player
28 endif
29endif
30
31End