SothaImperfect
Tribunal.esm
Variables
2
Local Variables
state
timer
Source
1begin SothaImperfect
2
3;script on creature
4
5short state
6float timer
7
8;come alive
9if ( state == 0 )
10
11 if ( getdistance, player < 1500 )
12 set state to 10
13 playsound "FabBossAlive"
14 act_sotha_fabsteam->PlayGroup Idle2
15 ;replace with gear bending sound of creature coming alive
16 endif
17
18elseif ( state == 10 )
19 if ( timer < 8 )
20 set timer to ( timer + getsecondspassed )
21 else
22 playsound "FabBossRoar"
23 act_sotha_fabsteam->Disable
24 ;replace with sound of imperfect popping up
25 setfight 100
26 set timer to 0
27 set state to -1
28 endif
29endif
30
31endif
32
33
34
35end