Scripts

ThormoorTeleport

Bloodmoon.esm
Variables 1
Local Variables
nolore
Source
1Begin ThormoorTeleport 2 3short nolore 4 5; Disables Thormoor at the coast after the player leaves -- another version gets reenabled at Thirsk 6 7if ( GetJournalIndex "BM_CursedCaptain" < 50 ) 8 Enable 9endif 10 11if ( GetJournalIndex BM_CursedCaptain >= 50 ) 12 if ( GetPCCell "Solstheim, Thormoor's Watch" == 0 ) 13 Disable 14 endif 15endif 16 17End ThormoorTeleport