ThormoorTeleport
Bloodmoon.esm
Variables
1
Local Variables
nolore
Source
1Begin ThormoorTeleport
2
3short nolore
4
5; Disables Thormoor at the coast after the player leaves -- another version gets reenabled at Thirsk
6
7if ( GetJournalIndex "BM_CursedCaptain" < 50 )
8 Enable
9endif
10
11if ( GetJournalIndex BM_CursedCaptain >= 50 )
12 if ( GetPCCell "Solstheim, Thormoor's Watch" == 0 )
13 Disable
14 endif
15endif
16
17End ThormoorTeleport