artoriaScript
Bloodmoon.esm
Variables
3
Local Variables
doOnce
gavebooze
nolore
Source
1Begin artoriaScript
2
3short doOnce
4short gavebooze
5short nolore
6
7if ( OnDeath == 1 ) ;THIS IS TO KEEP HER FROM GREETING IF SHE'S A CORPSE, WHICH IS TACKY
8 set doOnce to -1
9 if ( luciuschosen >= 0 )
10 if ( GetJournalIndex BM_Smugglers < 30 )
11 set luciuschosen to -9
12 endif
13 endif
14endif
15
16
17if ( artoriachosen == -9 )
18 StartCombat Player
19 SetFight 100
20 ;MessageBox "Setting WANDER"
21 ;AiWander 0 0 0 0 0 0
22endif
23
24if ( doOnce == 0 )
25 if ( GetJournalIndex BM_Smugglers == 100 )
26 if ( artoriachosen == 1 )
27 if ( GetDistance Player <= 256 )
28 set artoriachosen to 2
29 set doOnce to 1
30 ForceGreeting
31 endif
32 endif
33 endif
34endif
35
36
37End artoriaScript