Scripts

bm_bloodskal_creatures

Bloodmoon.esm
Variables 1
Local Variables
doonce
Source
1Begin bm_bloodskal_creatures 2;enables draugr and skeletons in Bloodskal Barrow 3 4short doonce 5 6if (doonce==1) 7 return 8endif 9 10if ( GetJournalIndex "BM_Bloodskal01" < 10 ) 11 Disable 12endif 13 14if ( GetJournalIndex "BM_Bloodskal01" == 10 ) 15 set doonce to 1 16 Enable 17endif 18 19 20End