bm_bloodskal_sword
Bloodmoon.esm
Variables
2
Local Variables
OnPCAdd
doonce
Source
1Begin bm_bloodskal_sword
2
3;activates the draugr and skeletons when player picks up sword
4
5short OnPCAdd
6short doonce
7
8if (doonce==1)
9 return
10endif
11
12if (OnPCAdd == 1)
13 set doonce to 1
14 Journal BM_Bloodskal01 10
15 return
16endif
17
18End