Scripts

bm_bloodskal_sword

Bloodmoon.esm
Variables 2
Local Variables
OnPCAdd
doonce
Source
1Begin bm_bloodskal_sword 2 3;activates the draugr and skeletons when player picks up sword 4 5short OnPCAdd 6short doonce 7 8if (doonce==1) 9 return 10endif 11 12if (OnPCAdd == 1) 13 set doonce to 1 14 Journal BM_Bloodskal01 10 15 return 16endif 17 18End