druleneScript
Morrowind.esm
Variables
2
Local Variables
corkyFollow
counter
Source
1Begin druleneScript
2
3;Checks for the player to sell "Corky."
4;Corky must be nearby (1000 units) and must be following the player.
5;Might need some revision...
6
7short corkyFollow
8;same name as llovyn andus' thing... is 1 when Corky meets sale conditions
9
10float counter
11;keeps the distance check overhead at a minimum
12
13if ( corkyFollow == 2 )
14 Return
15 ;set in dialogue when you "sell" Corky... script does not run again
16endif
17
18if ( counter < 3 )
19 Set counter to ( counter + GetSecondsPassed )
20endif
21
22Set counter to 0
23
24if ( "guar_llovyn_unique"->GetCurrentAiPackage == 3 )
25 if ( GetDistance "guar_llovyn_unique" < 1000 )
26 Set corkyFollow to 1
27 endif
28endif
29
30End