rieklingsword
Bloodmoon.esm
Variables
1
Local Variables
isdead
Source
1begin rieklingsword
2;when rieking dies, add lance and shield to inventory.
3
4short isdead
5
6if ( isdead== 1 )
7 return
8endif
9
10If ( OnDeath == 1 )
11 additem "bm_ice_minion_lance" 1
12 additem "BM_Ice minion_Shield1" 1
13 set isdead to 1
14endif
15
16
17end rieklingsword