Scripts

rieklingsword

Bloodmoon.esm
Variables 1
Local Variables
isdead
Source
1begin rieklingsword 2;when rieking dies, add lance and shield to inventory. 3 4short isdead 5 6if ( isdead== 1 ) 7 return 8endif 9 10If ( OnDeath == 1 ) 11 additem "bm_ice_minion_lance" 1 12 additem "BM_Ice minion_Shield1" 1 13 set isdead to 1 14endif 15 16 17end rieklingsword